Grant: Video Creation

Swivl! I wrote 6 grants in 2016, and I will be sharing each grant with you in entirety. Please peruse the grant below and feel free to adapt any information that you may find useful.


More than ever, students are using technology to enhance their learning. The district’s students have access to WiFi with our Bring Your Own Device (BYOD policy). Students are engaged when they are able to utilize their own devices to accept the challenges of assignments given by teacher. However, they can be MORE engaged. Swivl has endless possibilities for use in the classroom – from teacher created videos to student created videos and beyond.

Purpose (statement of what grant project will do and accomplish) 

This grant project requests 5 Swivl Robots. Swivl is a robotic platform which can be used for recording presentations or class lectures. A teacher or student can connect his/her own smartphone or tablet to the Swivl robot. While using the Swivl app to record, the mobile device will pan, swivel, and tilt to record video which follows the teacher or student’s movement around the classroom.

The Swivl Robots will be available for teachers to check out individually to create videos to flip their classrooms or for a teacher to checkout as a class set of 5 so that students can create videos in the classroom.

For example, currently foreign language teachers pull students out into the hallway to take speaking test. The teacher evaluates the student’s speaking by scoring on a paper rubric. With the use of Swivl, the student becomes responsible for recording their speaking test and posting the video to the Canvas learning management system. The teacher then grades the responses and replies with an audio or video statement about the student’s work. This eliminates several class periods of taking students out in the hall one at a time.

In addition, other student activities using Swivl can be:

Student Created Video for Peer-to-Peer Instruction – allow students to demonstrate mastery of skills by teaching others using a video-enabled device like a smartphone or tablet and the Swivl Capture app. These videos might be used to review concepts, study for exams, or merely as learning for assessment.

Offer Video as a Choice of Product or Performance – giving students a choice in the classroom is a powerful way to increase student ownership of learning. The learning path can be very different for each student depending on interest and learning styles. Allowing students to create a video to demonstrate their learning gives them the opportunity to tap into their creative talents.

Self-Reflection – reflection is a crucial part to the learning process. If we do not take time to reflect on what we have learned, make connections, and define those lingering questions, we run the risk of stalling growth and learning. Video is a powerful self-reflection tool.

Review Work, Performance or Presentations – with the ability to record and store video, students are able to record their own work, performance and presentations in the classroom. This builds a longitudinal review of work overtime that allows student to see growth and mastery.

SMART Objective (list the goals you intend to accomplish with this project and how you will measure these objectives to determine the impact of the project)

Swivl will be piloted for Canvas use during the 2016-2017 school year by Spanish I and Spanish II teachers to improve efficiency and effectiveness of speaking assignments. Students will create video recordings using Swivl and upload their recordings to the Canvas platform. Teachers will grade assignments and use feedback tools available in Canvas.

Swivl be made available to teachers for (1) individual checkout to create flipped/blended videos and/or (2) class set checkout for students to create videos in the classroom.

Swivl will be utilized by administration and counseling staff to create video clips regarding important information to be tweeted by the campus twitter account and posted to the campus website.

Project Description (specifically, how will your project improve, advance or enrich student learning? How does this project support the district’s mission and/or your campus plan? Include research as support for why you want to implement this project. Be sure to include strategies to achieve the goals and objectives listed and research to support why you choose to use this plan of action over another)

This project will improve, enhance, and enrich student learning in the following ways:

In a student-centered classroom, it is important for students to take ownership of their learning and make it meaningful in a way that fits their needs and learning styles. The Swivl Robot and Swivl Capture App offer the tools to support and make student ownership of learning possible in the classroom. When students are able to create peer-to-peer instruction videos, review performances and presentations, and see progress over time, video becomes a powerful tool to support the learning process.

The fliiped/blended classroom is a teaching model in which the traditional lecture and homework elements of a class are fliiped/blended. Instead of having students sit through lectures during class, teachers record and assign them to be watched as homework. This then allows teachers to spend more time in the classroom guiding and working with students to solve problems, ultimately enriching the learning experience, increasing retention and boosting performance.

The vision for the district’s Mobile Learning Initiative is the integration of technology-based activities into existing curriculum to increase student engagement and student academic performance.

This grant project aligns with goals, objectives, and strategies set by the Texas State Board of Education, Board of Trustees, and our Campus Improvement Plan.

State Board of Education

OBJECTIVE 9: Technology will be implemented and used to increase the effectiveness of student learning, instructional management, staff development, and administration.

District Performance Goals Set by the Board of Trustees

GOAL 1: PISD will make academic achievement and student performance its priority.

Campus Improvement Plan

GOAL 6: Expand the use of technology.

OBJECTIVE 1: Enhance the understanding and use of technology.

STRATEGY 8: Use BYOD to engage both students and teacher in process of using instructional technology in classroom.

Project Evaluation (explain how you will measure the success of this project. How do you plan to share the results with your campus, district and Education Foundation?)

Plans for evaluating this grant project include:

  • keeping a record of the number of times the Swivls are checked out for teacher use
  • keeping a record of the number of time the Swivl class sets are checked out by the teacher for student classroom use
  • surveying teachers that check out the Swivl for individual use
  • having the teacher survey students after a student classroom activity involving the Swivl
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